Competency mapping can be simply defined as identifying an individual’s strengths and weaknesses.
TDS Admin
There’s no sugar coating that the future of corporate training is in online learning platforms – the numbers don’t lie.
E-learning as a concept has taken the world of learning and development - both in schools and corporate offices - by storm. Although it’s familiar, its benefits, varied use and strategies make for compelling consideration when innovating professional development trajectories. TDS Singapore offers both training and learning systems apt for scaling development in corporations.
Online learning is the most viable and effective option for businesses to keep their employees competitive, up-to-date and incentivised. TDS’ learning management system (LMS) covers touchpoints like versatility, engagement and customisation to make corporate e-learning a breeze.
For thousands of years, stories were the only means of passing on information between a person to another. However, over time more means of communication have been introduced.
The learning curve for working adults can be steep when it comes to picking up the most up-to-date skills, or knowledge from a different industry. The, combined with the fact that the attention span of an average adult ranges between 10 to 20 minutes, poses a challenge when an instructor is trying to pass on information, especially during a business skills training. However, game-based learning could be a perfect solution this.
Technology has disrupted various industries, and the education sector is no exception. Smartphones have taken over the world, and has now become the most preferred device to access the internet. As such, mobile learning has discovered new dimensions of learning and avenues for personal growth.
Scenario-based learning has been widely applied in both formal and informal eLearning. Essentially, scenario-based learning incorporates real-life scenarios to support active learning, comprehension, and applications of the lessons learnt.
In today’s day and age, it is expected of employers to take on the responsibility of improving the skillset of their employees, so as to increase their productivity. It was not till two decades ago, that an average employee would work at an organisation solely reliant on the skills and knowledge gained from their education prior to joining the workforce. However, this practice is increasingly becoming phased out brought about by significant changes to the dynamics of the corporate space.
Game-based learning is gaining traction especially with the advancement of education technology. Contrary to popular belief, game-based learning is more than a way of making learning enriching and informative yet fun even for a mature demographic like working adults. When designed with a purpose, it can provide crucial support to the learning process of students.